Everyone on the screen appears slightly larger and sped up to whip the world around you faster and in dynamic fashion. There are also adjustments made to the gameplay, the most noticeable of which is speed. There are more graphical options to choose from instead of the previous three (keeping a personal favorite from the original version, a green-and-yellow monochrome mode to give the impression of a Game Boy called “Brick Handheld”), the markers on the maps are larger and easier to read and follow, and the HUD is minimized enough to keep necessary information, but open up more of the screen for exploration. There isn’t a significant amount that's “new” here, hence the “DX” at the end of the title rather, like Link’s Awakening DX on the Game Boy Color, this is a re-working to make what was great the first go around even better. Hell, I can even bop on the baddie’s heads and throw their bodies around for more damage! Remember how fun the days before ratings systems were? This is an 8-bit Grand Theft Auto-esque title after all.)ĭrop in some “don’t worry, we changed the names to avoid getting sued” influences, like the NES Teenage Mutant Ninja Turtles-inspired dam level and Smash TV rooms designed with a few Legend of Zelda boss battles in mind, and suddenly I was back in footie pajamas parked in front of the TV on Xmas morning. Or doesn’t pay him for.(Seriously, he kills a LOT of people. He’s discovered by a crazy scientist in a car with top-hinged doors that needs to reach a certain speed to go back in time too, to travel back to find the right parts so Player can get back, presumably, to do more terrible things in his time… because in both times, he’s a murdering thief who does whatever criminal acts someone’s willing to pay him for. I think one of the developers might've read my journal…įor those who missed it the first time, RCR is the story of Player-that’s you, err, the player -who finds a time machine piloted by two gnarly dudes (insert your favorite guitar riff here), but breaks it on re-entry into the world. Video games, movies, music-nothing is too weird or niche to get a shout-out by these pixilated sprites and storefronts, meaning this is a game so completely up my alley that I’m starting to think this was some sort of a “Truman Show” situation. It’s a mixture of 8-bit revival and a love letter to the era to which it’s emulating: the 1980s. Retro City Rampage DX is not just a parody game improved upon from its original outing. But if you’re in search of something light, fun, and packed with mischief it is a good time, even while showing its age.Anybody else clamoring for the good ol' days, but… like, now? If you’re not into destruction and pop culture call-outs the game also isn’t likely for you. If you’ve played it in one of its previous incarnations there’s nothing new here, it’s just on the Switch and probably in the most refined and versatile form it has ever been in. The controls are relatively simple and sensible, the action is varied enough (though usually centered on doing something illegal or insane), the silly references are abundant, and the amount of content means if you enjoy the game you’ll have something to play for quite a while if you want to do it all. At the end of the day this is a throwback 8-bit version of games with more modern sensibilities and it is well-executed. Finally there’s also a Free Roaming Mode where you can simply do whatever catches your fancy within the game world for some fun. These missions usually only take a few minutes and are a great way to fill in the blanks of your day. If you’re looking for a quick fix you’re more likely to want to gravitate to the straight-up arcade mode that will quickly let you choose between the missions you’re unlocked and get right down to the business of trying to get the best score. That’s not to say there aren’t a ton of things that you can do to get yourself off track though as temptations are everywhere from simply deciding to plow into a bunch of pedestrians and then try to lose the cops or by finding one of the spots that will throw you into a more arcade-like mode with an objective usually set on destruction. Your options for play will consist of the Story Mode, where you’ll go through a series of both required and optional missions to collect pieces of a time machine (among other things) to advance the story along.
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